Don't Bother Me Mom - I'm Learning!-..

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As Kids Spend Ever More Time In The Virtual World, The Debate Over Whether Video Games Foster Harmful Or Helpful Real-World Habits Rages. Marc Prensky, An Educational Software Developer, Is Pro-Game. In "Don't Bother Me Mom—i'm Learning!", Prensky Maintains That Kids "Are Almost Certainly Learning More Positive, Useful Things For Their Future From Their Video And Computer Games Than They Learn In School!"

Prensky Wants To Ease Parents' Fears By Describing How Kids See Gaming And What They Learn. "[P]retty Much All The Information That Parents And Teachers Have To Work With Is A Lot Of Speculation, Conjecture, And Overblown Rhetoric About The Putative Negative Aspects Of These Games," He Writes. Unfortunately, His Counterstrategy Is To Throw Together A Similarly Speculative Mix In Defense.

Prensky Presents An Opinionated Argument Filled With Anecdotes, A Few Studies, And Quotes Pulled From Published News Stories. There Is No Evidence Too Specious: He Cites A Recent Study That Found Younger, Newer Radiologists Were More Accurate In Reading Mammograms Than Older, More Experienced Doctors And Asks, "Could The Higher Visual Acuity Gained From Playing Video Games Be At Work Here?" How Can The Reader Know, When Prensky Didn't Talk To The Researchers To Find Out If The Study Was Trying To Answer This Question?

He Also Takes The Easy Road In Response To Studies That Find A Link Between Aggressive Behavior And Violent Video Games: "Absolutely No One Can Say, When All The Complex Factors In A Single Child's Life Are Taken Into Account, Whether Any Individual Child Will Be Negatively Influenced Overall." Of Course Not. The Question, However, Is Whether Video Games Are A Risk Factor For Aggression And, If So, To What Extent.

Nor Will Prensky Concede That There Could Be Anything Wrong With New Technology. Writing About Cell Phones, He Says That "The First ‘Educational' Use Students Implemented For Their Cell Phones Was Retrieving Information On Demand During Exams. Educators, Of Course, Refer To This As ‘Cheating.' They Might Better Serve Their Students By Redefining Open-Book Testing As Openphone Testing." It Is Not Hard To Believe That Children Are Learning Problem-Solving Skills And Hand-Eye Coordination From Video Games, As Prensky And Others Have Written. Nor Are All Video Games About Killing Things. But Parents Who Have Concerns About Potential Negative Effects Will Be Hard-Pressed To Fi Nd Thoughtful, Well-Researched Answers Here. —


Sobre o autor(a)

Prensky, Marc

MARC PRENSKY é um aclamado palestrante, escritor, consultor e designer de renome internacional no campo da educação. Criador da expressão “nativo digital”, é fundador e diretor-executivo da Global Future Education Foundation, uma organização sem fins lucrativos dedicada a uma nova visão da educação para fomentar o empoderamento das crianças. Prensky já ministrou palestras e participou de simpósios, debates, mesas-redondas e conferências em quarenta países. É autor de oito livros, publicou mais de cem ensaios e seus textos foram traduzidos para onze idiomas. Sua formação acadêmica e carreira profissional incluem mestrados em Harvard e Yale, seis anos no Boston Consulting Group, desenvolvimento de jogos de software e ensino em todos os níveis.
ISBN 9781557788580
Autor(a) Prensky, Marc
Editora Paragon House
Idioma Inglês Americano
Ano de edição 2006
Páginas 350
Acabamento Brochura
Dimensões 22,90 X 15,90

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